This experimental study investigates the risks and developmental potential of digital educational technologies in early childhood play (ages 3 to 6). Using a comparative pre–post test design, it explores the cognitive, behavioral, and emotional outcomes of three play conditions: guided digital…
The research seeks to explore the relationship between violent videogames, aggressive- bullying behaviours and peer-deviant group aggregation in male pupils in secondary school students (first and second grade) (13/19 year old boys). The examined sample is composed of 532 pupils attending suththern…
This research seeks to explore the relationship between intelligence and creative skills or creative thinking in students with SLD. The research wants to demonstrate if there is a relation between intelligence and the dimensions of thinking creative (Fluidity, Originality, Flexibility and…