Educational gamification, which consists in using game elements to influence learning-related behaviours and attitudes, with the ultimate aim of fostering the formation of positive learning habits, has become increasingly applied in recent years. There are many game elements and mechanics to be used…
Due to the COVID-19 pandemic, many Higher Education Institutions had to quickly shift from a traditional or blended approach to an online one and find solutions to foster students’ engagement and motivation. This paper aims to describe the pilot experience of an instructional methodology based on…