Classcraft® and Game-Based Learning: effective gamification approaches for engaging learning. A case study


Abstract:

Game Based Learning is an educational approach that differs from traditional didactics in its use of playful elements, such as video games, to create engaging learning environments and foster students' motivation and learning in an engaging way (Torrea &Ricchiardi, 2023; Ligabue, 2023; Muscarà et al., 2023). In this contribution, we will focus on the importance of gamification as an effective tool to improve classroom climate and learner motivation. A case study is reported, carried out during A.A. 2021/2022, where Classcraft® was used, a role-playing game where through missions, experience points and special skills, students are actively involved in the learning process in a fun and interactive context. (Mattiassi et al., 2023) The use of Classcraft® within an active teaching methodology has proven to increase learners' interest in the learning process, encouraging them to actively participate in the proposed activities as well as promoting collaboration and creativity.