NEET and Educational Poverty: Gamification as a tool for prevention and inclusion


Abstract:

Educational and teaching research shows how learning through digital is transforming the acquisition of knowledge and skills. However, a gap exists between young NEETs, who use digital for entertainment, and university students, who integrate it into their studies on a daily basis. The use of gamification can help NEETs develop job skills and reduce the existing gap. It is therefore necessary to create pedagogical/educational strategies that prevent school drop-out and educational poverty through innovative methodologies, digital technologies and gamification, thus motivating students through interactive content and virtual participation to acquire life skills. This contribution explores didactic and educational applications used during workshops to prevent educational poverty and develop digital skills, showing best practices implemented during A.A. 2020/2021 and including a literature review and data on prevention projects.