Due to the Covid-19 pandemic, the higher education system had to reconsider its approach to teaching and evaluation to address the issue of students' lack of motivation. This paper illustrates how the gamification-based course "Nuove Tecnologie per l'Educazione e la Formazione" (A.Y. 2021/2022) was…
“We can always do something. Didactic itineraries for legality” (Gianeselli, 2023) : in this project the serious game is built in four phases. The classroom’s setting is the simulation of a debate with the dialogical paradigm already experimented by Pasolini in the theatrical field and the use…