This paper examines the use of Classcraft in educational planning with future primary school teachers, focusing on the platform's features, educational potential, and its utility in teacher training. Classcraft is an educational platform that transforms learning into a gamified experience, offering…
In recent years the school has been called to review the teaching strategies and methodologies used up to that point to respond to the educational needs of pupils with dyslexia, dyscalculia, and dysorthography. The Law n. 170 of 2010 and the related guidelines have provided teachers with a series of…
The paper aims at illustrating the theoretical framework that has been used within the DigiCulture project (Erasmus+ KA204) to design, realize and evaluate the Digital Skills and Social Inclusion for Creative Industries MOOC Courses. Based on the data obtained from empirical research activities and…
The article offers a theoretical reflection that focuses on the Individualised Educational Project as a personalised and participatory planning device for emancipation. The topic is the exit from the education cycle and the perspective of the transition to adulthood of young people with…