Educational and teaching research shows how learning through digital is transforming the acquisition of knowledge and skills. However, a gap exists between young NEETs, who use digital for entertainment, and university students, who integrate it into their studies on a daily basis. The use of…
This paper examines the use of Classcraft in educational planning with future primary school teachers, focusing on the platform's features, educational potential, and its utility in teacher training. Classcraft is an educational platform that transforms learning into a gamified experience, offering…
Game Based Learning is an educational approach that differs from traditional didactics in its use of playful elements, such as video games, to create engaging learning environments and foster students' motivation and learning in an engaging way (Torrea &Ricchiardi, 2023; Ligabue, 2023; Muscarà…
In the framework of didactic-educational design, assessment, considered in its constructive function of the formative process (Scriven, 1967), can activate forms of complex cognitive interaction between teacher and student (Trinchero, 2023) and generate feedback useful for forms of…
Due to the Covid-19 pandemic, the higher education system had to reconsider its approach to teaching and evaluation to address the issue of students' lack of motivation. This paper illustrates how the gamification-based course "Nuove Tecnologie per l'Educazione e la Formazione" (A.Y. 2021/2022) was…
Serious Games (SG) represent an innovative and increasingly popular learning mode in a variety of fields, including education, vocational training and personnel selection. The use of such tools is based on the ability to engage users in playful activities, aimed at assessing and developing specific…
This paper describes a reflection on an experience carried out as part of a direct internship in the support specialization course at the University of Sassari. Serious Games (SG) activate gamification dynamics, develop skills and competences transferable in the real world, convey educational…
The digital skills are fundamental to make adequate use of the digital services of the public administration and to access to the world of work. In learning contexts, it is therefore important to increase the use of digital technologies in order to improve learning processes and to develop new…
Due to the COVID-19 pandemic, many Higher Education Institutions had to quickly shift from a traditional or blended approach to an online one and find solutions to foster students’ engagement and motivation. This paper aims to describe the pilot experience of an instructional methodology based on…