This research addresses a highly current topic in the field of Didactics and Special Pedagogy: the inclusion of students with Specific Learning Disorder (SLD) in the university context. It is only since the enactment of Law No. 170 of 2010 that Italian universities have been required to implement…
The use of Virtual Reality (VR) technologies in education represents a rapidly spreading field that offers, according to the most recent literature, significant benefits for learning. One of the key factors to effectively introduce an immersive experience within any training-didactic pathway is…
Feedback is one of the most important factors in supporting study and promoting academic achievement. Engagement and motivation are considered important dimensions of feedback recipience. In a Laboratory of Educational Technology of a blended master's degree, the teacher released digital written…
Assessment in HE literature states that alternative assessment approaches (Boud, 2010; Grion & Serbati, 2019; Sambell, McDowell & Montgomery, 2013) improve students' learning. At the national level, the debate on the topic is not yet widespread and the practices are predominantly…
University education is conceived, on the one hand, as a contribution to the development of subjectivities (Biesta, 2017) and, on the other hand, as a response to the various demands of stakeholders, territories, work sectors and, in general, the market economy (De Feo & Pitzalis, 2017). This…
Due to the Covid-19 pandemic, the higher education system had to reconsider its approach to teaching and evaluation to address the issue of students' lack of motivation. This paper illustrates how the gamification-based course "Nuove Tecnologie per l'Educazione e la Formazione" (A.Y. 2021/2022) was…
This paper is a qualitative case study which explores university teachers' attitudes towards gamification, their expectations about the use of a gamified approach in HE courses, and their willingness to adopt this approach. This study also intends to highlight strategies by which HEIs interested in…
This paper aims at presenting a survey dedicated to students, which investigates the awareness and beliefs they have about being part of the European Union and a European university alliance. Indeed, the recipients of this research are students belonging to the 6 founder institutions and to the…
The paper introduces the theoretical and methodological framework behind the design of a digital internship programme (Tirocinio-on) and the related tools based on the constructs of self-directed guidance, digital work-integrated learning and career management skills. The programme involved a total…
The Covid-19 pandemic has forced higher education systems in most parts of the world to quickly adapt to face the emergency. While a certain amount of research has focused on analysing the influence of the pandemic on teaching and learning practices or on international mobility, less interest has…
Increasing the quality of learning and teaching by promoting a closer link with research is the main mission of the European Knowledge Area. After a first revolution that has affected the school, characterized by the introduction of distance learning, today we are witnessing an ambitious challenge…
Over the past fifteen years, the subject of the pedagogical and technological renewal of higher education has received increasing attention. When appropriately introduced in education, technologies offer new opportunities for the improvement of teaching and learning. Recently, an area of particular…
Educational gamification, which consists in using game elements to influence learning-related behaviours and attitudes, with the ultimate aim of fostering the formation of positive learning habits, has become increasingly applied in recent years. There are many game elements and mechanics to be used…
The use of Artificial Intelligence (AI) methodologies based on machine learning and deep learning is now present in all aspects of our daily lives, including our education. The world of education, at any level, has to consider the predominant role that AI plays in the modern world. In April 2018,…
The present transformations and challenges that Knowledge Society demands, as well as the main implications that Information and Communication Technologies have over higher education, universities and especially over professional development of teachers of this educational level, have a deep impact…