Due to the Covid-19 pandemic, the higher education system had to reconsider its approach to teaching and evaluation to address the issue of students' lack of motivation. This paper illustrates how the gamification-based course "Nuove Tecnologie per l'Educazione e la Formazione" (A.Y. 2021/2022) was…
The overcoming of the Covid-19 pandemic elicited to rethink didactic models of STEAM teaching towards the construction of methodological repertories learner-centered and inquiry-based, useful to emphasize learning through experience in highly technological contexts. Against this backdrop, the…
The different contexts of education - both related to the university context, to teacher training, and to different professional figures - have been going through a profound change in the ways not only of delivery and fruition of online training content. A debate, the one related to instructional…
Teachers’ professional growth and competences development have been at the center of national and international debate for several years. Numerous European documents have contributed to strengthening and spreading the culture of continuous training and the professional growth of teachers and…