Through learning environments such as the Philosophy for/with Children´s (P4wC) methodology, young people share a common philosophical issue and face a collective path of research towards a(some) possible answer(s). The article introduces the P4wC framework, linked to the studies of uncertainty in…
The metaverse, a participatory and shared three-dimensional space, the result of multiple technological elements including video, virtual reality and augmented reality, proposes an ad hoc learning context in which direct interaction with the contents offers the opportunity to experience a more…
In the educational applications of multimedia and virtual reality there is a work of redefinition of the principles relating to the construction of learning environments, and of the role assumed by digital instruments in attributing significance to real life contexts. digital skills education, an…