The ability to project education and its nature seems to be more a fantasy game rather than a pedagogical necessity. Looking beyond the present or the near future, heading towards that horizon of aconian memory, appears a planning necessity and a real social requirement. The need to determine and to…
In recent years, the use of technologies in sport has become the main focus of continuous evolutions. In exercise and sports sciences degree, seizing these evolutions could represent a significant opportunity to align teaching perspectives with the sociocultural evolution of sport training…
This paper intends to analyze from a pedagogical point of view the relationship between Digital Natives and technologies in order to investigate how the new digital devices enter into relationship with the socialization processes and the evolutionary dynamics of the adolescent, and how they…
The spaces in which education takes place are becoming progressively more fluid, especially when we think of the advances in the development of increasingly sophisticated and all-consuming technologies and digital tools. The resulting network can no longer be configured as an actual place, confined…
Starting from the principles of Karl Mannheim's sociological theory of generations and from the analysis of the 11th Civita Report "Indagine su Giovani e Cultura", focused on the knowledge of values and expectations of the young generations in the digital age in order to favour their active…
The recent development of eSports raised a number of ethical, philosophical, and pedagogical questions, building a new and lively interdisciplinary debate. Hence, this paper aims to offer a general overview of the topic, focusing firstly on the controversial definition of electronic sports and the…
In its educational, education and training values, schools are complex places on several levels: organisational, managerial and didactic. As a democratic device for the development of every citizen, the school is a milieu for promoting skills to inhabit the complexity of the processes under way and…
Educational courses must be inclusive, so as to allow anyone, regardless of personal skills and needs, to complete them profitably. To achieve true inclusion it is necessary that both technological tools and teaching contents are accessible, that is, usable by everyone. But that's not enough:…
Society 5.0 theorists argue that - through the sustainable use of technology - it is possible to build a society focused on people and their needs. Other lines of research - such as the "acceleratorist" one - call for a more intensive use of technology to free the productive forces. No social…
Today the use of technology is characteristic element of our lives, thanks to this our potential is significantly increased in every daily activity. With the use of Internet, for example, we have the ability to locate information in countless times much shorter. The advantages offered by the…
In contemporary time, the continuous research about a possible theory approach for helped the learning activity, and associable to the use of electronics technologies is frequently the focus of a educative researches and questions. Dewey whit your pragmatism has modeled the educational objects on…
The ICTs, and the network environments that are affecting most of the forms of social relations and knowledge sharing, are powerful architectures for the participation of users, posing new challenges to education systems. Technology is only a variable among many others: it is certainly an empowering…